The Combustion Engine is the highest tier of buildcraft engine. It can convert oil or fuel into MJ at a rate of 3MJ/t and 6MJ/t respectively, making it the most powerful of the three buildcraft engines. However, unlike engines from the lower tiers a combustion engine requires water to maintain a safe temperature and will continuously drain its internal water tank once it reaches the maximum safe operating temperature. If a combustion engine runs out of water, it will begin to heat up and breakdown.
In versions of Buildcraft prior to 4.1.0, combustion engines were also able to convert lava into MJ at a rate of 1MJ/t. In further versions you can still use lava as fuel in Stirling Engines. However, the ability to use lava as fuel for combustion engines was removed.
You may use a wrench to fix it when it is broken. Just shift right-click it.
Recipe[edit | edit source]
Produces: 1 x Combustion Engine
See Also: Crafting Guide
Tutorial / Demonstrative Videos[edit | edit source]
Overheating[edit | edit source]
Combustion engines can overheat, leading to a large explosion, if they are not properly cooled with water. Initially the engine will be blue. After being powered for several minutes, the engine will change colour depending on whether it is being cooled or not. The engine can be 1 of 4 colours:
- Blue: The engine is in its initial phase. This phase is from 20º C - about 76º C
- Green: The engine is being cooled properly. This phase is from about 76º C to 130º C
- Yellow: The engine is running at its full potential.
- Red: The engine is in danger of breakdown, and must be cooled.
- Black: The engine is broken and needs to be fixed.
An un-cooled combustion engine running on fuel will burn out in 9 minutes and 15 seconds. It will go from blue, to green, to yellow, to red, every 4 minutes. Engines powered by oil will heat up much more slowly.
Cooling[edit | edit source]
Buildcraft version 2.2.0 introduced the need to cool combustion engines. combustion engines can be powered for a long time without overheating, provided you keep them cooled with water. A combustion engine that has become yellow/red for even a few minutes will require two buckets of water to regain "green" status. Water can be pumped into them to fill this need.
Alternatively, buckets of water can be placed into the engine to keep it filled up. While active, the engine will consume the water stored inside it. The current water level can be seen in the engine's GUI. Pumping water into an engine is preferable to manually filling it with buckets because provided the supply is adequate and set up correctly it is guaranteed that the engines will not overheat.
If a combustion engine is shut off, it will not turn back on until it cools to 20º C (or 0º C in earlier versions). When switched off after running, a combustion engine it will drain its internal water tank to initiate a rapid cooldown. When the internal tank is empty, it can take several minutes to cool down from maximum temperature, at which point it will resume normal operation. To avoid waiting for the engine to cool before turning it back on, which can take some time if it gets really hot, provided you don't mind losing the contained fuel it can be broken and immediately replaced which will enable it to start right away.
As from Buildcraft 3.5.2, the temperature at which the engines start to consume water is 510°C and explosion temperature is just a little over 1000°C.
Operation Without Cooling[edit | edit source]
Combustion engines build up heat per stroke. In the current build the combustion engine will not start again after its power has been cut until its temperature has reached 20º C (or 0º C in earlier versions).
In the past, combustion engines could run forever without the need of water cooling by connecting the engine(s) to a redstone repeater 4/5 clock. Having a continuous cycle of running/resting would keep the engine running at near zero heat, eliminating the need for the expensive pumping systems and the space-consuming piping that went with it. This technique also eliminated the explosion hazards that buggy pipes often caused (It should be noted that on slower machines this procedure would produce lag with each switching cycle, which increased as more engines were added. However, sitting your engine array at the bedrock level will allow the game to run smoothly).
Power Source[edit | edit source]
The combustion engine runs on oil, fuel, or (prior to version 4.1.0) lava, which can be either deposited into the machine via waterproof pipes, or through putting a bucket of your fuel of choice in the fuel slot one at a time. It is recommended to refine the oil into fuel using a refinery, as it is more efficient.
A combustion engine also produces power at different rates based on the type of fuel:
- Oil: 30 RF/T
- Fuel: 60 RF/T
- Lava: 1 MJ/t (prior to version 4.1.0)
These values are currently being tweaked so will be different depending on BC version however fuel is always superior to oil, which is in turn superior to lava. So, even if your version is lower than 4.1.0, it is still not recommended to use lava.
A combustion engine will run approximately 21 minutes with 1 bucket of fuel.
Usage[edit | edit source]
Combustion engines need to be cooled by water, which can be pumped in with waterproof pipes, or added in with buckets. For this reason they are normally used in generation plants connected to machinery via conductive pipes, these generation plants can use space efficent designs that allow a redstone current, water, electrical pipes and fuel to access the engine.
See the Pump page for information on tapping water sources.
Energy[edit | edit source]
A Wooden Conductive Pipe can be used to draw energy from the engine to various machines, such as a Quarry. Making a loop with the Conductive Pipes will make a giant square of power. If you accidentally placed too much Fuel in an combustion engine, Conductive Pipes can be used to transfer the power over instead of wasting the Fuel. (Prior to BC 3.6, using Conductive Pipes resulted in a bit of energy loss: 1% per Stone pipe or just 0.01% per Gold pipe.)